Blossom

Games & Classics

Barry Martin's Hopalong strange attractor, rendered live on the Super Nintendo and flown around with the joypad — written in C and compiled to a real .sfc ROM with the llvm-mos-based 65816 toolchain. The attractor accumulates into a hit-count grid in WRAM and shows through Mode 7, with the parameter panel spliced in by an HDMA mode-switch.

loading core…

← ↑ ↓ → pan · Q/W zoom · X/A attractor · Shift colour · Enter reset

Click the screen, then play. It blooms in over ~10 s, then shimmers — tab away and it pauses.

Controls

KeysAction
← ↑ ↓ →Pan the view
Q / WZoom out / in
X / ANext / previous attractor
ShiftCycle colour mode
EnterReset view + attractor

The three attractors

Cycle them with X (next) / A (previous) — each is a distinct bounded Hopalong shape; switching re-blooms the cloud (~10 s).

Nameabc
CLASSIC7.178.442.56
DENSE2.005.001.00
BLOOM−2.007.005.00

Tips

Built in C with an LLVM/65816 SNES toolchain, verified pixel-for-pixel against two emulators. The player above is that exact cycle-accurate core — hit Verify fidelity to reproduce the build gate's WRAM assert (grid hash 0x9047) live in this tab.